3D Modelling By Matthew Bullock

As part of our site analysis for this regeneration project, we as a group decided to produce an accurate site model in Kimble’s software package sketchup. We decided it must be as accurate as possible in order to portray the feel of the site and show building styles, detailing and the urban fabric. We seperated the ‘Greyfriars’ area into five smaller sites enabling us to model one site at a time- this meant we were able to split up the buildings equally. To ensure we were using accurate dimensions we went to each building and measured up in pairs using a laser and tape measurer.

Once collecting measurements we then set about modelling in sketchup. This is an architectural modelling software package enabling designers to show their client what a building would look like once completed. The final model will is then generally rendered either with photorealistic textures or in a clay finish which will show all the small details in a model. We have chosen to render our final site model in a clay finish however we will also be experimenting with photorealistic rendering. So to enable us to show the intricate details of some of the buildings in the ‘Greyfriars’ area we ensured we measured each little aspect and modelled it in sketchup.  We spent around a week’s modelling time on each individual site, which meant on average each person in our group had 2 buildings at a time with varying difficulties in terms of size and detail.

Obviously there were other details around the ‘Greyfriars’ site such as pavements, bollards, railings, fencing and gates. After completing each smaller sub section we added these aspects in to ensure not only that our model is accurate, but also for the purpose of our video analysis; enabling a realistic digital walkthrough. We also agreed that although we couldn’t accurately model the roofscapes of the buildings, that we would use both google maps and bing maps (birds eye view) to get an idea of whether the roof was pitched, flat or had a skylight or gable dormer window built in. This is important to include roof details because it not only gives a realistic experience of the model compared to the actual site but the roofscapes play a large part of the site and obviously influences the overall building heights.

Now that our 3D model is almost complete we’ll be importing it into a piece of software called Autodesk 3DS max- this will allow us to render the buildings and surroundings to give a clean, slick finish in order to take still snapshots of the site and show the details of the buildings. Eventually we intend to get our model 3D printed which will give us a physical scale model, which will be used to present our ideas and master plan.

About p10509040